Virtuality
© 2008 Aaron L. Richards – All Rights Reserved.
.
.
Richards Media Net LLC – Great Opportunities for Media Technology
Picture this! A 3D virtual world with video represented characters or avatars that you can navigate and explore. In the 3D world that I envision, you would be able to "peer-out" into the real world through web-cam enabled "portals." Kind of a MMORPG that ties the virtual world and real worlds together.
Have "portals" into the real world from the virtual world where web-cams connected to computers or dedicated electronics provide a view into the "real-world" at different places and areas. At these portals, in the physical realm, project through a projector connected to the computer a view into the virtual world onto a wall or computer monitor. In this way, folks in the real and virtual worlds would be able to see and hear each other and communicate. The folks in the real world would see the folks in the virtual world who were in proximity to the portal, and the folks in the virtual world would be able to see people in the real world through the web-cam. Not only could you link physical and virtual, you could link disparate physical worlds together, such as virtual classrooms and discussions, entertainment, simulcasts, homes, sporting events, weddings, clubs, etc.
The virtual world could mimic the physical world, and use systems such as Microsoft’s Virtual Earth or Google’s Earth, and you could traverse virtual space as you do in one of these mapping services/products, and enter an entertainment establishment or business from virtual earth and be exposed to the real-time goings on at that location through video and sound with the portal concept described earlier. This is possible with today's technology. The folks at this location would be able to see who is viewing their goings-on through a projection onto a wall of the “folks” in the virtual world who are “hanging-around” the portal with the view into the real world.
These types of virtual/real-world links are possible though technologies such as Virtual Earth, Google Earth and Microsoft’s WPF (Windows Presentation Foundation).
In fact with movements made by Microsoft lately, I strongly believe that Microsoft and Google are making motions toward a 3D web that models the physical world in features and geography, and with developments such as 3DV’s 3D video camera (http://www.3dvsystems.com/), it will be possible to replicate not only geography and physical features of the physical world, it will be possible to replicate physical world activities in real-time in 3D in virtual worlds such as Virtual Earth and Google Earth. I plan on doing a video blog soon that will detail some of these activities and the technologies that make them possible.
.
.
Richards Media Net LLC – Great Opportunities for Media Technology
Picture this! A 3D virtual world with video represented characters or avatars that you can navigate and explore. In the 3D world that I envision, you would be able to "peer-out" into the real world through web-cam enabled "portals." Kind of a MMORPG that ties the virtual world and real worlds together.
Have "portals" into the real world from the virtual world where web-cams connected to computers or dedicated electronics provide a view into the "real-world" at different places and areas. At these portals, in the physical realm, project through a projector connected to the computer a view into the virtual world onto a wall or computer monitor. In this way, folks in the real and virtual worlds would be able to see and hear each other and communicate. The folks in the real world would see the folks in the virtual world who were in proximity to the portal, and the folks in the virtual world would be able to see people in the real world through the web-cam. Not only could you link physical and virtual, you could link disparate physical worlds together, such as virtual classrooms and discussions, entertainment, simulcasts, homes, sporting events, weddings, clubs, etc.
The virtual world could mimic the physical world, and use systems such as Microsoft’s Virtual Earth or Google’s Earth, and you could traverse virtual space as you do in one of these mapping services/products, and enter an entertainment establishment or business from virtual earth and be exposed to the real-time goings on at that location through video and sound with the portal concept described earlier. This is possible with today's technology. The folks at this location would be able to see who is viewing their goings-on through a projection onto a wall of the “folks” in the virtual world who are “hanging-around” the portal with the view into the real world.
These types of virtual/real-world links are possible though technologies such as Virtual Earth, Google Earth and Microsoft’s WPF (Windows Presentation Foundation).
In fact with movements made by Microsoft lately, I strongly believe that Microsoft and Google are making motions toward a 3D web that models the physical world in features and geography, and with developments such as 3DV’s 3D video camera (http://www.3dvsystems.com/), it will be possible to replicate not only geography and physical features of the physical world, it will be possible to replicate physical world activities in real-time in 3D in virtual worlds such as Virtual Earth and Google Earth. I plan on doing a video blog soon that will detail some of these activities and the technologies that make them possible.
A vision from a man who grew up in the Internet Age, writes computer software and develops Internet systems for a living, and has visions of the future that keep him up at insane hours of the night.
Labels: Earth, Google, Google Earth, MMORPG, Virtual Earth, Windows Presentation Foundation, WPF