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Thursday, February 14, 2008

Virtuality


© 2008 Aaron L. Richards – All Rights Reserved.
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Richards Media Net LLC – Great Opportunities for Media Technology
Picture this! A 3D virtual world with video represented characters or avatars that you can navigate and explore. In the 3D world that I envision, you would be able to "peer-out" into the real world through web-cam enabled "portals." Kind of a MMORPG that ties the virtual world and real worlds together.

Have "portals" into the real world from the virtual world where web-cams connected to computers or dedicated electronics provide a view into the "real-world" at different places and areas. At these portals, in the physical realm, project through a projector connected to the computer a view into the virtual world onto a wall or computer monitor. In this way, folks in the real and virtual worlds would be able to see and hear each other and communicate. The folks in the real world would see the folks in the virtual world who were in proximity to the portal, and the folks in the virtual world would be able to see people in the real world through the web-cam. Not only could you link physical and virtual, you could link disparate physical worlds together, such as virtual classrooms and discussions, entertainment, simulcasts, homes, sporting events, weddings, clubs, etc.

The virtual world could mimic the physical world, and use systems such as Microsoft’s Virtual Earth or Google’s Earth, and you could traverse virtual space as you do in one of these mapping services/products, and enter an entertainment establishment or business from virtual earth and be exposed to the real-time goings on at that location through video and sound with the portal concept described earlier. This is possible with today's technology. The folks at this location would be able to see who is viewing their goings-on through a projection onto a wall of the “folks” in the virtual world who are “hanging-around” the portal with the view into the real world.

These types of virtual/real-world links are possible though technologies such as Virtual Earth, Google Earth and Microsoft’s WPF (Windows Presentation Foundation).

In fact with movements made by Microsoft lately, I strongly believe that Microsoft and Google are making motions toward a 3D web that models the physical world in features and geography, and with developments such as 3DV’s 3D video camera (http://www.3dvsystems.com/), it will be possible to replicate not only geography and physical features of the physical world, it will be possible to replicate physical world activities in real-time in 3D in virtual worlds such as Virtual Earth and Google Earth. I plan on doing a video blog soon that will detail some of these activities and the technologies that make them possible.
A vision from a man who grew up in the Internet Age, writes computer software and develops Internet systems for a living, and has visions of the future that keep him up at insane hours of the night.

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Saturday, February 02, 2008

Windows Mobile on Nintendo DS


© 2008 Aaron L. Richards – All Rights Reserved.
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Richards Media Net LLC – Great Opportunities for Media Technology

Windows Mobile rocks. I carry a Dell Axim X50V with me frequently, and am writing this blog entry on it while waiting for my son's swim competition to spin up.

The Axim's claim to fame is that it has a 480X640 pixel display. This is 4 times the resolution of most Windows Mobile machines, provides for a clear, sharp image, and allows me to run PC remote control software so that I can work with my office PC remotely and have an acceptable display. All around I would have to say it is a great every-day PDA.

However, lately I have been thinking of the issues that Windows Mobile devices have, and how to solve them.

One of these issues is cost. Windows Mobile devices do not achieve the economies of scale that other consumer devices achieve, and as a result end up costing more and gaining less industry support in terms of add-ons and software.

In addition, with their small display sizes, they are constrained in terms of what can be realistically and adequately displayed on their small screens.

I think I've found a solution to the issues of cost, availability of software and add-ons and constrained screen sizes. If you want to take advantage of these thoughts, read on!

Think of it this way - Windows Mobile is software. PC software runs on PCs from different vendors such as HP & Dell, as well as different configurations such as desktops, laptops and tablet PCs. Windows Mobile is tightly tied to the hardware it runs on, which is a double-edged sword. It is good because it gives a very consistent user experience from device to device. It is bad for a couple of reasons. Usually you can not upgrade a Windows Mobile operating system. A second downer is that because you do not have a decoupling between the OS and the hardware you can not shop around for the best hardware (i.e. the device) separately from the software.

How about this for an idea. Create a version of Windows Mobile especially for the Nintendo DS! Put it on a cartridge for insertion into the DS just like any of its other software. If necessary, put it on two of the cartridges that fit into the DS. The DS takes old format (Advance) and new format cards simultaneously. Perhaps if you need the extra cartridge, you could put Windows Mobile and Flash memory on two cartridges for insertion into a DS simultaneously.

This solves a number of problems that had been posed earlier. The Nintendo DS has a very low price point for some very capable hardware. It has great sound, a touch screen, fantastic graphics, good buttons, two (Yes TWO) screens, stylus input and control, 3D capability and wi-fi.

It also has a large and competitive market for add-ons, meaning that they are reasonably priced. You can get headsets, microphones, other software – all sorts of great stuff for it!

One thing it does NOT have is cellular phone capability. However this is where you could tie the Nintendo’s wi-fi into Microsoft’s other product lines to solve this problem. Put a software based phone into the Windows Mobile for Nintendo software. Something compatible with Microsoft’s Communication Server. Then sell a server software add-on for Communications Server that ties it into your small business or corporate phone system. The wi-fi from the Nintendo running Windows Mobile could communicate with your companies Communication Server over the Internet, and give you wi-fi based phone service by going through the local hotspot over the Internet to your companies Communications Server, then to the local phone network. In that manner you would not need to have a separate phone service provider for your Nintendo. Just piggy-back onto your small business or corporate phone system service through the Internet. Bingo! A Nintendo running Windows Mobile with phone service where ever you have wi-fi! (With the separate purchase of a microphone or microphone headset of course!)

Windows Mobile would need a bit of a rewrite to take full advantage of the Nintendo’s dual screens and other capabilities. On the other hand, it would open a huge potential market in terms of installed base (all the DS devices already out there, several million) to Microsoft, provide hardware at an excellent price point, and would give DS users both their huge installed base of existing software and hardware as well as the benefits of Windows Mobile, including as I’ve described Internet phone capability, and a tie-in point for Communications Server.

A win-win for everyone!
Talking about win-wins, my son won 3 out of 4 of the swimming events he was in. Awesome!

A vision from a man who grew up in the Internet Age, writes computer software and develops Internet systems for a living, and has visions of the future that keep him up at insane hours of the night.

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